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#ANNO 1404 RELEASE DATE SERIES#
One of the major differences between previous entries in the series and Anno 1404 is that players are required to build both occidental and oriental settlements simultaneously in order for the inhabitants of their settlements and available buildings to advance. In Anno 1404, these zones are inspired by, though not intended to be historically accurate to, northwestern Renaissance Europe and the medieval Near East, referred to as the Occident and the Orient respectively. These features include:Īs was the case in Anno 1701, the game world is divided into two culturally distinct zones. Anno 1404 features an updated interface, bigger islands and worlds to explore, a sandbox mode and other features new to the Anno series.Īnno 1404 has several new features that distinguish it from its three predecessors: Anno 1503, Anno 1602, and Anno 1701.
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This is simplified by an automatic trading process that allows an island to make resources available to visiting merchant ships.Īs players progress through the game, they gain access to naval vessels and troops which allow them to invade and ultimately to defeat other players. Although populations generate taxable income, it is difficult to generate enough gold to make meaningful capital investments without extensive trading. Occidental populations can not grow past a certain level of success without Spice, and later Quartz, that can only be generated in Oriental lands. Trade is an essential element of forward progress. The process of the construction of the cathedral resembles very closely the castle/palace (and Asian Dragon Temple) feature that was displayed in 1404's predecessor, Anno 1701. The player also needs to stockpile building material in order to commence such a project.
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The construction phases of these monuments are dependent on certain preconditions which have to be met in order to continue building. One of the main focuses of the game in the "city building setting" sense centers on the construction of monuments, namely a Gothic cathedral and an Arabic mosque.
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The player must colonize islands, plan settlements, set up factories and farms to meet their citizens' needs, enter diplomatic relationships with AI players, and engage in naval and ground combat with others. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism.Īn expansion, titled Anno 1404: Venice, which adds multiplayer and other features, was released on February 26, 2010.Īs with other Anno games, the player, at the will of their unnamed country of origin creates and manages their fief aside AI players. Anno 1404 is the sequel to Anno 1701 and is followed by the futuristic sequel Anno 2070. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. *The Venice DLC (which containts the multiplayer component) can only be accessed from games folder.Anno 1404, known as Dawn of Discovery in North America, is a city-building and economic simulation game with real-time strategy elements, part of the Anno series.